Tuesday, April 3, 2012

Philadelphia Fabric Workshop Exhibit

Fabric Workshop presents monumental works by Pae White, Mark Bradford, Jennifer Steinkamp


Pae White´s "Summer XX." The phrase "Hasta la muerte," "until death," is spelled out on a wall in yarn. The room is so suffused with brilliant red one feels surrounded in a mist of it. CARLOS AVENDAÑO


Pae White's "Summer XX." The phrase "Hasta la muerte,"
"until death," is spelled out on a wall in yarn. The room
is so suffused with brilliant red one feels surrounded in a
mist of it

When the Fabric Workshop and Museum moved to Arch Street to make way for the expansion of the Convention Center, it gained some cavernous, loftlike spaces on the upper floors of its building that lend themselves to monumental installation projects.

In the current art climate, there seem to be many artists who like to work this way. But how many can effectively fill a shoebox-proportioned room that's 130 feet long? Pae White can and does, with a mesmerizing construction of red yarn called Summer XX.

White is one of three Los Angeles artists being featured at the Workshop through late spring. The others are Mark Bradford, who fills another large gallery with a mural-like installation called Geppetto, and Jennifer Steinkamp, who needs far less space for her projected animations, but whose impact is nonetheless substantial.

White's piece, inspired by graffiti near her studio in East Los Angeles, is a tribute to a recently deceased mentor. It emerges from the Spanish phrase Hasta la muerte — "until death" — which is spelled out on one long wall in yarn, in blocky, emblematic letters.

Threads project from these emblems across to the opposite wall, where they're anchored high up, just under the ceiling. Walking under this three-dimensional maze of threads, one feels enveloped by it, not only physically but also optically and psychologically. The room is so suffused with brilliant red that one feels surrounded in a mist of it.

Another subtle touch: The wall containing the emblems is painted a dark color, apparently gray. Yet a greenish halo hovers around the concentrated red of the letter-emblems, a bit of optical magic that the modernist painter Josef Albers demonstrated many times over in his Homage to the Square paintings.

One doesn't feel that White is working on this scale just to fill up the space. The installation wouldn't work if it were diminished; it needs this much volume to create the visual and spatial effects that give it psychological punch.

Mark Bradford also uses most of an entire wall for his collage mural called Geppetto, yet here one feels that the underlying concept isn't sufficiently weighty to support so much acreage.

The piece is made of about 2,000 sheets of newsprint that have been "canceled" by overprinting with ink, whose tone ranges from gray to black. The sheets, pasted directly to the wall, overlap in a mosaic arrangement. Bradford has left a long irregular section of wall uncovered; I concede that the symbolism of this escapes me.

Visually, Geppetto is an abstract version of Whistler's famous Arrangement in Grey and Black No. 1. Metaphorically, as the title's reference to the Pinocchio fable (Bradford also based an earlier piece on the story), it offers other allusions, something about paternalism, perhaps. There aren't enough clues here to lead to a core truth.

Bradford's short video Niagara, projected on an adjacent wall, is similarly problematic, although it's more engaging visually. A black man in yellow shorts, seen from behind, sashays down a Los Angeles sidewalk. After you see this a few times, you require an explanation, especially about the title.

As your Workshop minder might explain, the man is a prostitute who promenades down this sidewalk daily on his way to a local park, his "place of business." "Niagara" refers to his undulating gait, which reminded Bradford of the way Marilyn Monroe wobbled away from the camera in a memorable scene from the 1953 film Niagara.

So, it's a bit of street theater, life imitating art.

Jennifer Steinkamp's two animations, Fly to Mars and Moth, likewise develop simple ideas, but in a way that produces exceptional lyricism and a Zen-like meditative calm.

In Mars, we watch a small flowering tree proceed through the seasons. It blossoms, leafs out, then turns color, although the branches never go completely bare. All the time the branches sway back and forth, up and down, as if pushed by an invisible wind. The crown of the tree surges, then relaxes, like waves as they approach a beach.

Moth comprises four projections, each one depicting lengths of tattered cloths of contrasting colors rhythmically billowing and slumping like sheets on a clothesline. The motion is continuous, entirely natural, and amazingly dimensional for a flat projection. As with the tree, watching these projections soothes and almost hypnotizes.

There's a coda to this show that you shouldn't miss. Down the block in the New Temporary Contemporary, the Workshop has juxtaposed Bradford's Niagara with a brief video by Philadelphia artist Carlos Avendaño called Brenda.

In this pairing, the context for Niagara shifts to emphasize the theme of sexual identity, and consequently becomes more understandable. This is because Brenda features drag queens on the street at night; it's a beautiful, all-too-brief slice of unconventional life, captured by Avendaño with touching intimacy. Los Angeles artistsalso feature prominently in a new exhibition at the Institute of Contemporary Art called "First Among Equals." It purports to be about how artists collaborate and contribute to each other's work, submerging their identities temporarily to achieve a larger purpose.

The problem is that, with one exception, the art used to demonstrate this concept not only isn't very compelling, it also reveals very little evidence of communal enterprise. Absent the elaborate and somewhat strained didactic foundation, nothing that the show desires to convey is readily evident.

What we seem to have here is an intellectual premise desperately searching for visual evidence to support it.

The exception is a projected video by the Philadelphia group Extra Extra (Philadelphians account for half the participating artists and groups) that takes visitors on a tour of a virtual museum. Each visitor controls his or her "tour" through body movements such as walking in place, lifting a knee, or kicking to the side.

One becomes so preoccupied with the movements that it's hard to focus on what the tour reveals, if anything. The significance of this piece is the steadily advancing state of digital technology and how artists are adapting it.


Larger than life

Work by three California artists remains on view at the Fabric Workshop and Museum, 1214 Arch St., and the New Temporary Contemporary, 1222 Arch St., through late spring. Hours are 10 a.m. to 6 p.m. Mondays through Fridays and noon to 5 Saturdays and Sundays. Admission $3. 215-561-8888 or www.fabricworkshopandmuseum.org.

“First Among Equals” continues at the Institute of Contemporary Art, 36th and Sansom Streets, through Aug. 12. Hours are 11 a.m. to 8 p.m. Wednesdays, 11 to 6 Thursdays and Fridays, and 11 to 5 Sundays. Free. 215-898-7108 or www.icaphila.org

Sunday, March 11, 2012

Check out the E-Textile Lounge by Lynne Bruning on Tuesday evenings!

How -To videos series about the basics construction of DIY soft circuits, eTextiles and wearable tech.

These video shorts will help you-
  • select hand sewing needles for conductive threads
  • sew electronic hardware to textiles
  • compare conductive threads and fabrics
  • use conductive thread with your sewing machine
  • and so much more!

This series began Fall of 2011 while I was cyber-tutoring an 8th grade student and has grown to include DIY projects, methods and materials.

For hands on help I host the live eTextile Lounge uStream on Tuesday evening.
http://www.lbruning.com/etextiles/projects/etextile-lounge-2
­/
This global hackerspace is a live broadcast from Denver at 8PM.
Please come by and say Hello!

I hope these help you with your own groovalicious eTextile projects.
Now go out there and make the world a more beautiful place. 
 

====
Also, check out:
Weekly global hackerspace where you can ask questions and banter ideas with other eTextile and wearable computing innovators, trend setters and wide-eyed novices.
on Lynne’s uStream channel Tuesdays 8:15PM or 20:15 in Denver, Colorado USA
Join the google+ eTextile Lounge hangout. Tuesday’s 7:45PM MST

http://www.lbruning.com/etextiles/projects/etextile-lounge-2/

Sunday, February 26, 2012

Go Directly, Digitally to Jail? Classic Toys Learn New Clicks

Diane Bondareff/Associated Press Images for Mattel

A button on Barbie Photo Fashion's belt is pressed to take a picture that appears on her shirt, which can then be downloaded to a computer.

Generation after generation, Monopoly money stacked up in piles of pink, green and gold, Hot Wheels raced across floors and Barbie was, well, just a doll.

Mattel

A Barbie Photo Fashion Doll takes and displays pictures.

Earl Wilson/The New York Times

On the digital version of the Game of Life, a tablet makes the old plastic spinner's sound.

Not anymore.

Classic toys are becoming much less classic because of upgrades meant to entertain technology-obsessed children. Where they once tried, unsuccessfully, to compete with digital devices, toy makers are co-opting them.

Monopoly money can now be counted by a tablet computer. Hot Wheels cars can zoom across iPad screens. And Barbie? She’s become a digital camera.

“We know that kids are going to play with technology, with iPhones and iPads and Android devices,” said Chuck Scothon, senior vice president for marketing for Mattel’s North America division. “Our job is to not necessarily avoid that, but if you can’t fix it, feature it.”

The souped-up classics reflect the growing reality that children, like their parents, are loath to spend time without their devices. More than a third of children 8 years old and younger use mobile devices like iPads or smartphones, arecent study from Common Sense Media found, and about a quarter of children ages 5 to 8 multitask with their digital devices most or some of the time.

While toy makers have tried to modernize their products for years, this is the industry’s most aggressive integration of tech.

The upgrades are also a direct response to the toy industry’s funk. Retailers are desperate for something new, and most toy makers had a disappointing 2011. In the fourth quarter, when toy companies make most of their sales for the year, sales at the two biggest companies, Hasbro and Mattel, fell by 2 percent domestically (Hasbro’s figures include Canadian revenue).

And the main item retailers could not seem to keep in stock last year was a tablet computer for children, the LeapFrog LeapPad Explorer.

“Kids like to play with the gadgets that they see their parents using, so I think it makes sense for toy makers to find a way to freshen up,” said John Alteio, director of toys and games for Amazon, which will carry several of the tech-enhanced toys.

Mr. Scothon said Mattel has studied how children spend time on various activities, including digital devices, and found that a lot of playtime was revolving around the gadgets.

So Mattel’s new Barbie has a lens in her back; children point the doll at an image, and press a button on Barbie’s belt to take a photo. The image then appears on the front of Barbie’s T-shirt. The photos can also be downloaded to a computer.

“The future of play is trending towards a seamless integration between a physical toy and digital add-ons,” said Laura Phillips, senior vice president for toys and seasonal merchandise at Walmart, in an e-mail. “This innovation is extremely important to keeping kids engaged and keeping toys more relevant.”

Toys like spy glasses and laser tag sets have been transformed. Now, because of the addition of technology that records daytime and night vision video, the spy glasses made by Jakks Pacific, called Spy Net Multi Vision Goggles, could actually perform serious surveillance. And Hasbro’s Laser Tag of yore, when children ran around and pointed toy guns at one another, has been replaced by children pointing iPhones instead. Players place the iPhone in a gun, and the iPhone display — via an app — shows live video of whatever is ahead overlaid with graphics. When the trigger is pulled, lasers appear.

Mattel is introducing a line of games called Apptivity for classic brands, including Hot Wheels, Fisher-Price and Barbie. Using free apps, children pull up a game on the iPad. But instead of using a virtual car or avatar, children move small plastic toys with sensors around the iPad.

The makeovers have extended to tech versions of board games, too. In Game of Life, the plastic spinner has been replaced by a tablet, which shows a picture of the spinner and makes the spinner’s sound. In Monopoly, a tablet or smartphone counts everyone’s money and, when a player lands on Chance or Community Chest, it starts a short digital game, replacing the cards that told people to go to jail, go directly to jail.

“While parents might want certain things, kids enjoy their mobile devices,” said Hasbro’s chief marketing officer, John Frascotti. “This allows parents not to have that confrontation with kids.”

Gadgets that make the link between the virtual and the actual world can be helpful to children, said Sandra L. Calvert, director of the Children’s Digital Media Center at Georgetown. Though children need time away from devices, “any kind of link that you can be drawing between different environments, and seeing that they’re somehow linked together, is useful,” she said.

However, given that the digitally linked games are more expensive (the Barbie with a camera, for instance, is $50, more than twice as much as a plain Barbie) and that many require expensive iPads or smartphones to work, analysts say their potential is limited.

“IPhones and iPads, while extremely popular, are still very limited in real numbers — they’re expensive, they’re adult products, and yes, kids take them and use them, but you have to ask yourself just how far they will go,” Lutz Muller, a toy analyst for Klosters Trading, said. The Common Sense study found that low-income families were unlikely to have downloaded apps for their children’s toys, for instance, which many of the new toys require.

While real-world toys are adding a virtual aspect, some companies are taking the opposite tack. Moshi Monsters, which started out as an online-only game, started selling plush toysshaped like monsters late last year.

“We don’t want a world where kids are just staring at a screen for their play constantly,” said Michael Acton Smith, chief executive of Mind Candy, which makes the toys.

Which Way to the Ball? I’ll Ask My Gown

NOVELTIES

RHINESTONES, sequins and gold lamé can still add traditional glitter to evening wear. But if you really want to shine at your next dinner party, consider the sparkle that a jacket with light-emitting diodes or a corsage with fiber optics could provide.

Patrick Jendrusch

A silk top with sparkling LEDs, from Moon Berlin, offers just one example of wearable electronics. In the future, circuitry could allow a coat to display full-length videos, or for a handbag to point the way to an event, aided by GPS sensors within.

Moon Berlin

An illuminated fiber optic brooch, also from Moon Berlin.

Adafruit Industries

An Adafruit microprocessor for use with clothing.

Syuzi Pakhchyan

Faux-fur headphones — a do-it-yourself project from Syuzi Pakhchyan, who has written a book about electronics for clothing.

Wearable electronics are starting to dress up gowns, handbags and even tuxedos, and not just in one-of-a-kind costumes worn by the likes of Fergie, Katy Perry, Lady Gaga or other divas.

For the rest of us, designers and others are starting to offer such merchandise online — giving it bling by way of conductive thread, sensors, batteries and small microprocessors. And daytime computerized wearables are on the way, like T-shirts and coats that can show full-length videos or use GPS to point you to your destination.

Moon Berlin, a German fashion label of the company Franken & Bruns, recently opened an online shop that sells chiffon dresses with white LEDs beneath the sheer fabric. The LEDs twinkle softly at first, then shine more intensely as the wearer moves, says Christian Bruns, co-owner of Franken & Bruns. (The batteries are good for 8 or more hours. You can always turn them off if want to save power.)

Already popular on the Web site are accessories like fiber-optic brooches and LED-illuminated clutch pocketbooks. And men’s dinner jackets with a touch of LED glitter are on the way, Mr. Bruns says.

If you want to try your own hand at creating a computerized, electronic glow, Adafruit Industries, a New York company that makes and sells kits and components, will soon introduce a small, wearable microprocessor called Flora to control LEDs or other electronic adornments. Becky Stern, who leads the company’s wearable electronics group, will develop projects and kits based on it for crafters.

“Pop stars have costumes made by ateliers at huge cost,” Ms. Stern says, adding that her company’s products would “let you make these electronic wearables at home for a fraction of that.”

Electronics offer a new dimension to people who design and make clothing, says Kate Hartman, an assistant professor of wearable and mobile technology at OCAD University in Toronto.

“Designers are accustomed to working with texture, color and form,” Professor Hartman says. “But now electronics gives us another avenue of expression.”

In the last decade, the use of soft, flexible circuitry in clothing has grown as technology has improved, she says. Conductive fabric, thread or yarn, as well as microprocessors that can be sewn into cloth, can be found at Web sites like SparkFun.com.

The Flora platform from Adafruit should spur the wearable-computer movement, Professor Hartman says. “It has built into it all of the hardware needed to program,” she says, as well as the ability to link to GPS and Bluetooth, among other components.

One Flora kit, meant for a handbag, will offer a GPS sensor linked to a LED display. “You won’t have to take your cellphone out to check for directions,” says Limor Fried, an electrical engineer and founder of Adafruit. “The bag will have a big arrow to tell you which direction to go.” The kit’s price will be less than $100, not including the cost of the handbag, she says.

A future kit based on Flora will create video displays on the back of a jacket, says Phillip Torrone, a senior editor at Make magazine and creative director at Adafruit. “The display will be low-resolution at first,” he says. “But it will be recognizable as video.”

Adafruit will also develop apps for iPads, iPhones and Android devices, Ms. Fried says. Hobbyists can then make T-shirts for joggers, for instance, that include LEDs that glow red or orange when air quality is poor, with a Bluetooth connection to tweet the information to other joggers.

Syuzi Pakhchyan, who has written “Fashioning Technology,” a book about electronics for clothing, and whose Web site keeps track of wearable-computer fashions, says she thinks many hobbyists will be able to use Flora.

Even those without technical or programming backgrounds, she says, could receive step-by-step help from other users in an online community. Ms. Pakhchyan herself has created a video tutorial on how to make a faux fur set of headphones, a process she describes as “pretty addictive and super-easy.”

Professor Hartman at OCAD says that one of many benefits of adding computers to clothing may be a change in attitudes toward technology. “As people begin to be able to create with technology,” she said, “they are less afraid of it.”

Ms. Fried at Adafruit says she looks forward to a time when people will routinely modify the style of their shoes, jackets, T-shirts or handbags with circuitry. Then, she says, Bill Cunningham, the fashion photographer for The New York Times who has long roamed the streets for the latest looks, will have a new trend to cover: LED fashions.


Sunday, February 12, 2012

Don’t Break My Heart – wearable distance warning system for cyclists

Original post: http://rainycatz.wordpress.com/tag/hondahack-cyclists-wearable-technolology-electronics-lilypad-arduino-hack-hackday/

Don’t Break My Heart is a wearable, colour-coded distance warning system prototype for cyclists to wear on their back. It incorporates a sewable LilyPad Arduino microcontroller, RGB LED, proximity sensor, conductive thread and fabrics to create an easily Velcro-ed on and off (moveable between garments & bags) and highly visible alert for traffic traveling behind cyclists.
A pulsating RGB LED heart is triggered by a proximity sensor if a vehicle is detected traveling close behind. I’ve used traffic light colour-coding for the super-bright RGB LED: a slow green pulsating light in the heart-shaped diffuser indicates a safe distance is being maintained, an amber faster light indicates that caution should be observed and a red rapidly pulsating light indicates to the driver that they need to back off and give the cyclist some space. As this is a prototype at the ideas stage, safe distances and final technology, such as sonar for proximity detection and other materials/components would be tested and confirmed later in the design process.
I created the first iteration of this piece of wearable tech at Hondahack within a 12 hour deadline. I wasn’t happy with the look of it just because I’d rushed to kludge it together for the presentations, so after and when I had the time, I unpicked the conductive thread and components, and put it back together.
'Don't Break My Heart' - proximity sensing visual warning system prototype for vehicles behind cyclists
For those interested, here’s my write up of my weekend at Hondahack
Held at the Guardian offices in November 2011 and brought together by the fabulous Rewired State people, Hondahack was a different kind of hack day than any I’d attended before as it was totally sponsored by Honda as part of their ‘Dream Factory’ which includes a group of people they’ve brought together and deemed ‘cultural engineers’ – quoting from the page in the Graunaid it describes them as “people who embody the Honda philosophy of pushing forward and venturing into the unknown”.
Welcome
One had to apply for a place at the hack weekend and twenty-three were selected, of which three were women, which is typical of hack days – more often than not because not very many women apply to attend these events.
The article in the Guardian about the event describes the attendees as ‘developers’, and as it was wrapped up in future publicity for Honda there was a camera crew who created a set of fancy videos capturing much posing of the Honda ‘cultural engineers’ around the Guardian offices and also contained sound bites from the attendees, which you can watch here.
Introductions
On the first morning we introduced ourselves and were shown some Honda motivational videos, we were then encouraged to openly brainstorm ideas and form teams. We then went and looked at the new Honda Civic car in the Graunaid car park, this took us up to lunchtime and after it was time to get hacking. Oh yes, we were given these values assigned to the new car to consider as a brief / guide for our hacks…
“If we never venture into the unknown, how do we get anywhere new?”
*and*
  • Quality: unparalleled reliability: ‘A class above’
  • Technology: intelligent, useful, innovative, ‘as standard’, economical clean
    Design: sporty + versatile, intuitive, personality, stand-out, confident, aerodynamic
  • Evolution: quiet + comfortable, refinement, honing of everything
My hack was a hardware hack, which is strangely still pretty much an anomaly at hack days, so I didn’t really expect it to win anything, plus many of the other attendees were creating vehicle / cyclist warning apps. Anyway, my hack was a prototype for a wearable distance warning system for cyclists to wear on their back that was Velcro on-and-offable. It used a traffic light LED system to indicate to traffic traveling behind of their proximity.
Sewing my Hondahack components together to make Don't Break My Heart
Here’s my description that I wrote on the day… http://hacks.rewiredstate.org/events/power-of-minds/don-t-break-my-heart
“London can be a daunting and scary place for a cyclist. Here in Kings Cross we have seen many cyclists hurt or killed on the roads, in London and all over the UK visibility for cyclists is an issue. My hack for Hondahack is a piece of wearable technology using LilyPad Arduino, RGB LED, proximity sensor, conductive thread and fabrics to create an easily velcro-ed on and off and highly visable alert for traffic traveling behind cyclists. A pulsating RGB LED heart is triggered by a proximity sensor if something is travelling close behind it. A green calm pulsating heart indicates a safe distance is maintained, an amber faster heart indicates that caution should be observed and a red rapidly pulsating heart indicates to the driver that they need to back off and give the cyclist some space.”
I created my hack in less than 12 hours and as I didn’t have the relevant components at Hondahack, I had to go home and get them. So I breadboarded / crocodile clipped a prototype, wrote some code and was up and soldering at 7.30am on Sunday before I went back to the Graunaid where I spent all day furiously sewing my e-textiles, wearable hack together with conductive thread before the presentations at 3pm. I wouldn’t have stopped and eaten all day if it hadn’t been for Emma Mulqueeny, who very kindly made me a tasty vegan risotto and reminded me to eat it – which I wolfed down when it was placed in front of me.
Presenting my Hondahack: Don't Break My Heart
My hack called ‘Don’t Break My Heart’ didn’t win any prizes, but it was nice to get an honourable mention from one of the judges in the summing up. All the winners and hacks are here on this handy page – far easier to browse than me writing them all out for you.
Sewing my Hondahack components together to make Don't Break My Heart
A few weeks after Hondahack I was really pleased to hear that Honda decided they were not going to keep the IP for all the hacks (which at first seemed to be the case).

Thursday, February 9, 2012

Tech Musings: Project Update: The Electric Blanket is DONE!

Tech Musings: Project Update: The Electric Blanket is DONE!: Mrs. Parenteau and her merry band of 3rd grade scientists/sewers have finally finished their electric blanket project! The final result is a...

Tech Musings: Project Update: Colleen Parenteau - The Electric B...

Tech Musings: Project Update: Colleen Parenteau - The Electric B...: Colleen and I have embarked on a great adventure in Grade 3 Science - The Electric Blanket. As two crafty women who perhaps wish we taught ...