Sunday, December 20, 2009

Soft Circuits -- CO2 Detecting Dress



Read more at:

http://softcircuit.files.wordpress.com/2009/12/image-11.png

Check out Pong Prom from Ed Keeble


http://dvice.com/archives/2009/12/pong-prom-turns.php

You're already familiar with the classic game, Pong: there are two paddles, one on each side of the screen, and you try to keep the ball that bounces between them from flying off your side. Well, a chap by the name of Ed Keeble has decide to update the revered title, but with a sexy twist. Instead of using a joystick, two players control their paddles by slow dancing with one another.

An accelerometer built into each suit keeps track of each player's swaying and guides each paddle back and forth accordingly, as Keeble describes it: "The project uses the Lilypad Arduino platform to control game play, run the display, and communicate between devices. Patches of conductive fabric on the shoulders, hips, and cuffs of the shirts are used to create a serial connection between the Arduinos. An accelerometer attached at the back of the neck allows each player to control their game paddle by rocking their partner back and forth."

Thursday, December 10, 2009

Lighted Wedding Dress by Alison Lewis

Check out this lovely creation at http://www.iheartswitch.com/

Sunday, December 6, 2009

NYTimes Article on the Future of Craft


December 3, 2009
For Crafters, the Gift of Automation
By PETER WAYNER

THE easy replication enabled by the digital era is coming to the tactile world, and one of its first stops is the two-dimensional world of paper, felt and vinyl. Computer-driven styluses can cut, burnish and emboss paper and other materials using instructions purchased or swapped on the Web.

Such automation may seem at odds with the concept of handmade, but there’s no doubt the tools allow for bigger and more elaborate projects that might cause cramps if cut manually.

Jennifer McGuire, an artist in Cincinnati, plans to make 150 Christmas cards using her Silhouette digital cutter to make hundreds of snowflakes in slightly different sizes. Then, she said, she will glue them together in layers, place a family picture in the center and add a loop so the snowflake can hang on a tree.

“In the past, I’ve cut some myself by hand,” she said, “and that takes way too long.”

The cutting machines look and manipulate paper like printers for personal computers but have blades instead of ink cartridges. They started appearing more than four years ago, and the earliest versions used patterns from cartridges and digital memory cards. This year, the manufacturers have enabled customers to buy patterns from professional artists and are making it easier for crafters to swap patterns through online networks.

Besides making cards, crafters use the machines for scrapbook projects, home décor, lettering and artwork. Here are three machines often mentioned by crafters:

PAZZLES

Jeremy Vander Woude, the general manager of Pazzles, based in Boise, Idaho, said his company was finishing tests of the Pazzles Craft Room, a Web site that borrows ideas from members of social networks and adapts them to support Pazzles machines. Customers will be able look at the creations of other crafters and download plans to replicate them. Some features will be free, and some sections, like the collection of professionally designed projects, will be available for a fee.

With the Pazzles cutter, “you can use any fonts, you can design your own images, you can take public domain clip art, turn it into line drawings that can then be cut,” Mr. Vander Woude said. “If they’re having a bit of trouble making their project work just right, they can get on the Internet and chat with one of our designers.”

The machines cost $600 for the basic model and up to $3,000 for professional models intended for heavy use.

CRICUT

The Cricut line from Provo Craft in Spanish Fork, Utah, includes machines that can be used with or without a home computer. Jon Lee, brand director for the line, said customers typically liked the simplicity of purchasing and using a collection of cutting patterns on a cartridge without having to understand software or computers.

In the past, Provo Craft sold patterns on cartridges that might include several hundred designs with a similar theme; it hopes to expand its online offerings and triple the number of cartridges available next year. Designs include a variety of original and licensed outlines, including popular cartoon characters like Batman and SpongeBob SquarePants.

The basic machine costs $149, and the Cricut Expression, which can handle 12- by 24-inch paper, is $349. The company also makes a hand-held tool called the Gypsy that is used to choose fonts and shapes to be cut. It lists at $300.

Mr. Lee said Cricut’s Internet-based tools might offer individual patterns to customers for a particular project, but he declined to provide details. One small company, Craft Edge, sells a $90 software package that has fonts and outlines that can be cut on the Cricut machine.

SILHOUETTE

This line of digital cutters uses the iTunes model to sell individual patterns on the Internet, said Kirk Pead, the vice president for sales and marketing at Silhouette America in Lindon, Utah, adding, “We started getting third-party artists to give us images, and they’ll be paid royalties based on how many times they’re downloaded.”

Once owned by QuicKutz, a company that makes tools for crafters, Silhouette has been spun off on its own. The company recently announced that it was licensing patterns from Hero Arts, a company that makes rubber stamps, and Mr. Pead promised more to come.

THE Silhouette SD costs $300 and includes a $25 gift card for patterns from its online store. Pattern prices usually start at $1.99, with an unlimited subscription for $30 a month.

Erin Lincoln, a member of the Silhouette Design Team in Boonsboro, Md., said she had used the machine to cut patterns for etching glass, create spider cutouts for Halloween and make hundreds of stars to decorate her son’s wagon for Memorial Day.

“I like the fact that it looks manufactured,” she explained. “I don’t like the stuff looking hokey-crafty. I want the stuff to look as professional as possible. I don’t want uneven lines or edges.”

http://www.nytimes.com/2009/12/03/technology/personaltech/03CRAFTS.html

Thursday, November 12, 2009

Designer Duo Create a Dress With 24,000 LEDs

From Wired Website by Priya Ganapati:
http://www.wired.com/gadgetlab/2009/11/led-dress/

Photo: J.B. Spector/the Museum of Science and Industry
Next time you compliment a woman at a party that’s she glowing, it may literally be so. Two London-based designers have created a dress embroidered with 24,000 full color LEDs .
Called the ‘Galaxy Dress’ it claims to be the largest wearable display in the world and will be the center piece of an exhibit at the Museum of Science and Industry in Chicago. http://www.msichicago.org/whats-here/exhibits/fastforward/

“We used the smallest full-color LEDs, flat like paper, and measuring only 2 by 2 mm,” say designers Francesca Rosella and Ryan Genz in an email. “The circuits are extra-thin, flexible, and hand embroidered on a layer of silk in a way that gives it stretch so the LED fabric can move like normal fabric with lightness and fluidity.” The duo run an interactive clothing company called CuteCircuit.

To diffuse the LED light, the dress has four layers of silk chiffon and a pleated silk organza crinoline skirt. The extra-thin electronics allows the dress to follow the body shape closely like with normal fabric.

Instead of having one large and heavy battery, the dress is designed to run on many tiny iPod batteries hiding in the crinoline, says Rosella. “They are not visible or uncomfortable,” she says.
With the batteries, the Galaxy Dress wearer can walk around–all lit up–for anywhere from 30 minutes to an hour.

The areas without LEDs are decorated with more than 4000 hand-applied Swarovski crystals that range from clear crystal to bright pink. “The dress looks good even when it is switched off,” say the designers.


See a video of the LED Dress that, according to the designers, consumes about the same electricity as two household bulbs. (Warning...the video is mesmerizing!)

Sunday, November 8, 2009

Smart fabrics, e-textile solutions

Specialty Fabrics Review November 2009
available at http://specialtyfabricsreview.com/articles/1109_expo1_smart.html

Although still in its infancy, the market for smart fabrics and interactive textiles is expected to grow to $1.13 billion in 2010. Participants in the one-day technical symposium “Smart, e-textile solutions” heard from nine speakers about how the textile and electronics markets are working together to bring commercial applications to this growing market.

The military market currently has the greatest demand for these textiles, and those needs are driving innovation. Soldiers need wired technology rather than wireless for security, and textiles become carriers for the technology.

Eric Gans, director of systems engineering, Physical Optics, spoke about the critical role the use of connectors play in construction of garments made of flexible fabrics that carry technology (such as USB connections). Connectors need to perform in many environments and allow for comfort, flexibility and rotation of parts of the garment. The need for a good working relationship between electrical engineers and designers is clear. Leah Buechley, an assistant professor from the Massachusetts Institute of Technology, introduced the participants to the LilyPad Arduino, a kit for prototyping electronic textiles.

Michael Corbet from WEEL Technologies summarized the construction and manufacture of smart garments in terms of putting it all together:

* Start at the end. Understand the customer’s needs and expectations, and be sure the product meets the needed life expectancy.
* Design for the most extreme environment. For example, how cold will it be, will it be washed, and in what kind of repetitive functions will the garment be used?
* Keep it simple. Just because you can do something doesn’t mean that you should.

Despina Papadopoulos from Studio 5050 inspired participants to think about the idea of “social fabric”: bringing together the physical and virtual body with a social network.

Diana Eng Visits MIT Media Lab

Diana Eng, who you might remember as Project Runway's premiere nerd designer, took a look at MIT's Media Lab and found some pretty cool stuff, including Scratch, the LilyPad, Teardrop-run wallpaper. Check it out:

http://gizmodo.com/5399548/mit-media-lab-electronic-wallpaper-conductive-threads-and-more

Monday, November 2, 2009

From the Daily Pennsylvanian

Professor makes clothes light up

The idea of stitching circuitry into clothing may seem like a concept gleaned from the pages of a science-fiction novel set centuries into the future.

However, Yasmin Kafai of the Graduate School of Education — along with researchers from the Massachusetts Institute of Technology Media Lab and Indiana University — intends to do just that in an effort to cultivate interest in programming among youth.

The team received an $800,000 grant, titled “Computational Textiles as Materials for Creativity,” from the National Science Foundation in August to help its members realize this objective.

Kafai, the lead project investigator, explained that computational textiles, also known as “electronic” textiles, are soft materials with electronics — like sensors and light dials — and computer programs embedded in them.

“Nowadays, you have conductive thread that looks exactly like regular thread. You can actually stitch your circuits and combine the sensors with the light as embroidery,” she elaborated, adding that the process of fitting textiles with circuitry comprised the “engineering” element of the project.

The “computation” element lies in utilizing the LilyPad Arduino, an electronic textile construction kit, to hook the sensors and lights in the textiles up to a computer program with a USB cable. Once the programming is complete, it can then be determined how these textile components will interact with the environment.

“You can essentially illuminate the display on your clothes or on your bags, wherever you have it,” Kafai said. “You can put the electronics anywhere and use the conductive thread to create circuits and decorations — that’s the ‘creative’ part.”

Once the team receives clearance from the City of Philadelphia to work with students, it will hold after-school workshops at William H. Hunter Elementary School, the Penn Alexander School and the Science Leadership Academy.

During workshop sessions, students will design computational textile creations to share and discuss through Scratch, a web site Kafai designed while working at MIT. The site enables users to design programs and upload them to share with others, who will then provide feedback.

Kafai added that, as the project progresses, she hopes to work with teachers on integrating programming activities into their regular daytime curriculum as well.

The project coincides with Congress’s recent passage of resolution H. RES. 558, which urged “educators and policymakers to improve computer science learning at all educational levels, and to motivate increased participation in computer science,” according to a statement issued by the Association for Computing Machinery.

This national focus on expanding computer science education is likewise reflected in the NSF’s “Broadening Participation in Computing” initiative.

According to Kafai, the number of women and minorities interested in pursuing computer science degrees and careers has been consistently low over the last 10 years.

“That’s why there's a need to come up with innovative ways, particularly for youth, to demonstrate that programming isn’t just sitting in front of a computer screen in your room,” she said, “but has applications that connect you with the real world and your particular interests.”

Iterations of The Cocktail Dress

This is in interesting look at the iterative process of research, development and testing taken from a blog site entitled UPLOADING: Elizabeth's Adventures in ITP. Below are excerpts from her blog.

This week’s assignment was to create a piece that monitors the body and logs the information. I need one inward focused sensor and one outward focused sensor. By this, I mean that there must be one sensor that is taking in readings from the body (heart rate, temperature, posture, sweat) and another sensor that is taking readings from the environment (brightness, location, pictures, surrounding sounds) This could be logged with a cellphone, computer, or specially devoted logging device.

The good news: the dress works. At least, the dress works in terms of taking in data, broadcasting it to the computer, and writing it to a data file. The problem is, while the measurements are accurate, they do not not accomplish the exact task I set for them.

The first version of the above Cocktail Dress and full post with coding can be read about at: http://itpblog.efuller.net/?p=1151#more-1151



The cocktail dress as worn for the the readings. The accelerometer is tucked in the hair with the wires coming out in what looks like a loose strand of hair and running to the chest where the rest of the electronics are housed. Measurements as followed: nodding (x-axis, 400-460/down-up), shaking head (y-axis, 570-500/right-left)

For more on the Cocktail Dress Version 2, read the full blog at: http://itpblog.efuller.net/?p=1172#more-1172



Version 3: The Twitter headpiece—version 3 of the original Cocktail Dress with electronics now combined into one small piece.


Back side to Flitter, revealing components: lilypad arduino, accelerometer, ultrasonic range sensor, bluetooth, batteries, and switch.
Read the full blog on Version 3 at: http://itpblog.efuller.net/?p=1176#more-1176

Data was collected using the device, however radio interference (always an invisible force at events) at the ITP 30th anniversary at IAC. For full blog see: http://itpblog.efuller.net/?p=1204#more-1204

Sound Reactive Garment


The nightgown reacts to high voice levels and was made as a result of the 56 day performance. The nightgown illustrates increased sensitivity within the relationship.


The gown was made with the Lilypad Arduino, flexinol, microphone, and 2 relay switches.


Korean Computing Technology Show 2009

The Next Generation Computing Technology Show 2009 presented state-of-art Korean IT Technology under the theme "IT RE*connect." Featured technologies of human computing, cloud computing, and green computing demonstrated a fantastic performance with harmony among humanity, technology, and nature. This will provide a new message for future generations.



For full story go to: http://www.koreaittimes.com/story/5454/clothes-e-textile-materials

LilyPad Layout


Drag components to explore potential circuit layout for the LilyPad Arduino (and related components). Make connections between components by clicking on a hole in a circuit board and dragging to a hole in another board.

Sunday, November 1, 2009

LilyPad w/servo motor

So it's not a wearable, but in seeking how servo motors functions, puppets popped up, which could be a wearable. So with that in mind, take a peak at what this LilyPad design looks like and could function as.

Thursday, October 29, 2009

Magnetic Source

Leah recommends ordering magnets from: http://www.kjmagnetics.com/categories.asp


Ring magnets can be used with fabric. These can also be sewn or riveted in fabric or bolted or screwed into a solid material. Another form of magnet attachment includes sewing conductive fabric into a pouch then drop a magnet into that pouch. A clasp magnet (like used in jewelry) is another type that could be attached by sewing onto fabric.
Note: K&J magnets are extremely strong.

Happiness Hat 2009

A wearable conditioning device that detects if you're smiling and provides pain feedback if you're not. Frowning creates intense pain but a full smile leaves you pain free! The first in a series of Tools for Improved Social Inter-Acting.



A smile is a simple action that has the power to make you and everyone around you feel better. Just using the muscles to smile can make you feel happier. Seeing someone else smiling triggers mirror neurons in your own brain, causing you to unconsciously smile yourself. What is the potential of feedback to improve the way we act and feel? On the other hand, how often does the appearance we project misrepresent what we are really thinking and feeling? How do we reconcile these ideas?

Build your own Loopin



Hannah told us about this great kit to build a Happy or Grumpy Loopin:

The educational textile electronics toy developed for ZippyKit includes everything you need to build your own 'Loopin'.

The finished creature's eyes light up when their smart soft ears are touched together, or to the ears of another Loopin. The kit can be configured in one of two ways, so that you can have two characters in one! Make the happy or the grumpy Loopin as many times as you wish while learning the circuitry.
Loopin provides a fun and accessible introduction to electronics, for both boys and girls, and is also a great, hands-on craft project, to be enjoyed by all the family.

Comes in a variety of colours, and you can also choose your own.
http://www.lostvalues.com/boutique/loopin-by-zippykit.html

Thursday, October 22, 2009

How will technological artifacts impact society?



Speaker: Leah Buechley
High-Low Tech Group Director, MIT Media Lab

Professor Buechley will discuss how traditional arts and crafts combined with new technologies can be used to empower students, hobbyists, artists and educators to explore new domains and spark new creative communities.

Saturday, October 24th @ 10 - 11am
Indiana University Bloomington
School of Fine Arts, Room 102

Sponsored by a grant from the National Science Foundation (NSF-0855886) to Prof. Kylie A. Peppler, School of Education, and in coordination with Prof. Leslie Sharpe, Henry Radford Hope School of Fine Arts, IU Bloomington.
For more information, please contact kpeppler@indiana.edu.

See SOE Press Release for additional information: http://newsinfo.iu.edu/news/page/normal/12264.html

Wednesday, October 21, 2009

Journals on Creativity Research

Check these out:
+ Journal of Creative Behavior (the oldest journal on creativity research)
+ Creativity Research Journal (one of the leading research journals)
+ Psychology of Aesthetics, Creativity, and the Arts (a new, APA journal that has been publishing some provocative pieces)
+ Digital Creativity

Free Online Circuit Simulation Software


Nichole Pinkard of DePaul University in Chicago has begun to use a set of fun, interactive, research-based simulations of physical phenomena from the PhET project at the University of Colorado with her students to investigate electrical circuits.

Check it out at:
http://phet.colorado.edu/index.php

Saturday, October 17, 2009

New Fashion Design kits for kids -- Harumika Style!


I recently came across the "Harumika Runway Showstopper Set". The website says it

"makes fashion design easy and fun with the included pink dress form, stylus design tool, chic signature fabrics, fashion accessories and two Harumika charms, which unlock special features on the Harumika website!

All girls have to do is pick the fabric, wrap it around the dress form, and then secure it using the stylus in the exclusive Style Lock System on the back of the dress form - the design possibilities are endless!

With the included Harumika camera, girls can take pictures of their favorite designs and upload them to the Harumika website to join a fashion show and feature the styles in their very own online 'Look Book'."

Yasmin, sounds like someone else was interested in the Barbie Fashion Designer Kit TNG :) For more info, see the bandai.com website at http://www.harumika.com/

Saturday, October 10, 2009

Beyond a Simple Fashion Statement -- Exhibit in New York



“Dress Codes” is the third triennial mounted by the International Center of Photography. It is also the third and final phase of the center’s Year of Fashion, hence the theme. Perhaps predictably, this show isn’t as good as the previous Year of Fashion exhibitions: exhaustive surveys of the fashion work of Edward Steichen and Richard Avedon; the extraordinary “Weird Beauty: Fashion Photography Now”; and a display of works from the center’s collection called “This Is Not a Fashion Photograph.” .... Clothing is a language that we study carefully and read almost reflexively, like the expression on a person’s face. What we wear is an interface between our bodies (and our selves) and the world, a form of privacy and perfection as well as a public statement. In the catalog these points are illuminated with quotations isolated on pink pages.

Fore more, see here.

Sunday, October 4, 2009

PRINTIES: Inkjet Printer + Fabric = Self-Designed Stuffed Animal

Weren't we just discussing this at the end of the MIT workshop: children creating designs then printing via an inkjet printer on cloth? Although PRINTIES uses predesigned shapes (because the outline is perferrated, therefore no cutting) and the animal facial feature choices are limited, the designer does have color choices and can insert a personal photo, like their brother's face on a dog. (Which is every younger sister's dream. This I know since I was a younger sister! : -)

Check it out: https://www.getprinties.com/ver4/index.asp

A Book Wish List for CT Enthusiasts

Banzi, M. (2008). Getting started with arduino. Sebastopol, CA: Make:Books/O’Reilly Media, Inc.

Braddock Clark, S.E. & O’Mahony, M. (2008). Techno textiles 2: Revolutionary fabrics for fashion and design. London: Thames & Hudson.

Buechley, L. (2006). LED clothing. Make a programmable tank top. CRAFT Magazine, Journal of Architectural Design. Vol. 1. pp 54. http://web.media.mit.edu/~leah/grad_work/diy/diy_tank.html.

Eng, D. (2009). Fashion geek: Clothes accessories tech. Cincinnati, OH: North Light Books.

Frauenfelder, M. (2007). The best of MAKE. Sebastopol, CA: Make:Books/O’Reilly Media, Inc.

Gschwandtner , S & Shirobayashi, K. (2007). KnitKnit: Profiles + projects from knitting's new wave. New York, NY: Stewart, Tabori & Chang/Harry N. Abrams, Inc.

Igoe, T. ( 2007). Making things talk: Practical methods for connecting physical objects. Sebastopol, CA: Make:Books/O’Reilly Media, Inc.

Igoe, T. & O’Sullivan, D. (2004). Physical computing: Sensing and controlling the physical world with computers. Boston, MA: Thomson Course Technology PTR.

Lewis, A & Lin, F. (2008). Switch craft: Battery-powered crafts to make and sew. New York, NY: Random House.

McQuaid, M. (2005). Extreme textiles: Designing for high performance. New York, NY: Princeton Architectural Press.

Pakhchyan, S. (2008). Fashioning technology: A DIY intro to smart crafting. Sebastopol, CA: Make:Books/O’Reilly Media, Inc.

Reas, C. & Fry, B, (2007). Processing: A programming handbook for visual designers and artists. Cambridge, MA: The MIT Press.

Seymour, S. (2008). Fashionable technology: The intersection of design, fashion, science, and technology. New York, NY: Springer-Verlag/Wien.

Saturday, October 3, 2009

YOU GAVE ME WINGS (A one-day workshop at MIT)

It’s the morning after attending a one-day event labeled “Whirlwind Textile Workshop” at MIT’s Media Lab and my mind is still racing as I’m trying to synthesize and make sense of my experiences. This was my first hands-on introduction to computational textiles and circuitry in general. Yes, I already knew about the two poles, and that circuits must remain intact (I had thrown circuit breaker switches) and even replaced a lamp switch in a favorite bedroom lamp via instructions, but in my undergrad product design classes, circuits were not on the syllabus. So I went into the workshop with little understanding of the materials I would be working with.

Leah Buechley, the workshop leader not only designed the LilyPad but heads up the High-Low Tech Group at MIT. (see http://web.media.mit.edu/~leah/ ) Her passion & exuberance for computation textiles is abundantly apparent before, during and after her presentation igniting the room into constructing their first circuit, while a bevy of Leah’s students: Hannah (aka Plusea on Instructables) Emily, David & Bonifaz Kaufmann, a visiting student from Austria circled the room to lend their expertise when we faced a brick wall (or in this case a tiny light consumed by darkness). The center of the workshop table was filled with the supplies: Conductive thread & fabric, 9/13 needles, straight pins, LilyPads, switches, LED lights, battery holders, batteries, sensors, scissors, fabric crayons, puffy paints.

Supplies for the workshop.

WORKSHOP ADVENTURES
After gathering at a large oval conference table, introductions were given be each member, including attendees: Yasmin Kafai, Mike & Quinn from Penn State, Nichole Pinkard from University of Chicago, and Kylie Peppler & myself from IU. Leah then presented an introduction to a wide variety of computational textiles like designs on the runway, fabric screen projecting pillows, and a shirt that could gather medical information to be analyzed.


The presentation on electronic textiles includes runway fashions.

Next we looked as some other CT designs, like Leah’s lighting design activated by a breeze, a harp that activates a pyramid of lights, applications embedded into stuffed animals, Hanna’s design using a white body suit and a website entitled “Tentative Architecture of Other Earth” illustrating a knitted white sweater that seemingly breathed by reacting to the wearer’s mood and the ambient temperatures. (It reminded me of underwater sea plant movements – very subtle.)



Leah explains the parts of a simple circuit.

Next Leah discussed the elements of and layout of a simple circuit: a power source, LED with a negative-shorter pole and the positive-longer pole, and a switch. However Hanna showed us hand made switches, that could be used on designs, like the beaded pendulum (see http://www.instructables.com/id/Fabric_amp_Bead_Tilt_Sensing_Bracelet/ ) which enables a random pattern of sensor responses (which may work for my “twirling” design project).


Hannah shows her circuits with handmade switches.

Then it was time to play! Each workshop member designed and constructed a working circuit. Kylie had brought two things to work on, one a cardigan she wore at IU and another a pair of purple fairy wings, both perfect for the circuits. I recently came across a term in a fabric store for the re-purposing of both articles: fashionology. The magazine defined it as “the simple science of transforming purchased clothing and accessories with easy embellishments.” In looking at my closet, I found a number of items that could be redesigned or re-mixed with embedded computational textiles (e.g. a colorful hand-drawn-type graphic Woodstock t-shirt). Therefore, I would go one step further and strike the words: purchased (e.g. you may decide to transform a handed down grandmother’s garment), simple (e.g. science is far from simple), and easy (e.g. CT does involve a learning curve).



Nichole sewed the power supply on the back center
with LED lights on the wings.


Kylie ended up focusing on her sweater so she passed the wings onto Nichole to embellish. I brought a patch to embed with electronics and connect it to a surface with Velcro so it could be placed/removed from anything. I thought it would be best to stitch the electronics on a layer of material behind the patch, or as Hannah pointed out, if I didn’t the stitching would show through the front of the patch…oh yeah! So I used the fabric crayons (yes…we had crayons!) to draw a road map of where the three elements needed to be sewn and a connecting path to sew with conductive thread. This helped me plan it out before I started and layout the parts in the proper direction the terminals were needed to connect properly (e.g. plus or minus) in the loop. I learned this from Yasmin, sitting beside me, when she sewed (quite beautifully!) a positive and negative together. She had to rip the stitching out and flip it. (I noted from her difficulty that the conductive thread is not easy to cut out.)



Kylie’s power switch was sewn on the sweater back with the
conductive thread curving around to the front for the LED light.


In my design, the most difficult part of my process was the placement of the light under the patch. I started to cut a hole in the patch, however, now I realize I should have simply used an LED light on the front of the patch (which I will probably change out.) And I may add more lights, although I don’t know if that is possible without using a LilyPad. (As you can see I’m still sketchy on how it all works together and need much more hands on play time!)


Collaboration and an open workshop space added to the workshop success.


Due to the open nature of the workshop, conversations were happening instantaneously. We were learning from one another as we were all constructing our design. At one point in the conversation, Nichole responded to Kylie “You gave me wings!” We all laughed at her response, yet her simple statement was so poetic at the same time. Since we want all children to have wings to explore the possibilities that we were experiencing: to work in a community of learners, in a rich positive environment, be introduced to programming and design while learning valuable skills. In my opinion, the entire world needs to be given wings to experiment and participate as a lifetime learner.

After our lunch break (and Mike’s and my trip to the Coop: the MIT bookstore : -) the group worked on programming the LilyPad. I missed the intro, but it’s my understanding that the LilyPad allows the user to go light years beyond a simple circuit to program a sequence of actions. Downloading the Arduino software is very easy and Leah has instructions on her website for many of the basics that we covered for the next hour at http://web.media.mit.edu/~leah/LilyPad/index.html
First we attached the LilyPad to the laptops via a USB cable. Leah explained that the ports on the LilyPad are numbered for the digital connections and the A numbers are for analog circuits, which are the sensors. We worked on code for a simple blinking light and uploaded it, then the same procedure for a switch. (we were able to check all of our programming by using alligator clips to complete the circuit) Leah also discussed the colored lights, sound and various types of sensors listed on her website listed above.

TEXTILE FABRICATION
We then moved to the MIT High-Low Tech lab for the Textile Fabrication portion of the workshop. The main room of the lab is a large open area with worktables, desks with large tops holding brightly colored threads, yarns, bins with Arduino parts, and computers. A dressmaker model is close by, as well as a square of couches and chairs, perfect for brainstorming sessions.


Leah at the magnetic wallpaper wall.


To the left was a large free-standing panel with what looked like painted flowers, large electronic shaped drops and lights. Leah demonstrated the panel that was entirely magnetic with each flower group having a LilyPad controller, so lights and even crumpled colored tissue paper could easily be moved anywhere on the panel. This reminded me of the white board Joshua had been using in our apprenticeship class where objects could be physically moved around by the children through use of a special pen shaped object. Only this time no pen was needed, just the child’s hand was needed to move the 3D objects.

The lab tour continued with Hannah demonstrating the knitting machine that produced somewhat of an author drawn computer-generated imagery. The machine can be adjusted to the size of the imagery and can use two colors at a time, but colors can be switched out for others-leaving the possibility for interesting color combinations.



Mike works at the knitting machine with Hannah after
designing on the computer. Yasmin, Leah, Mike and Kylie
look through the book of knitted artifacts.


Then Emily demonstrated her project: fractal based embroidered designs pulled from nature with the variations randomly generated by the computer for the designer’s selection to be sewn by machine. One of the things I found interesting was the apparent random nature of both computer-generated designs. In contrast, David demonstrated a laser machine, that used a computer taken picture (in this case a stuffed sheep toy), then produced that image on fabric by extracting, or cutting out small dots of material. The image appears to be pixilated with larger dots extracted for light areas and smaller dots extracted for shaded areas.

Laser cutter starts to make the sheep image. Computer screen
shows the digital image cut into the red cloth.

DISCUSSION
After David’s demonstration a discussion started on how this technology could possibly be used in education. Mike expressed how he thought all of the technology could converge into printable fabric. Leah talked about how ink jets can be used for fabric printing. Yasmin, expressed interest in bringing back the Barbie Fashion Designer kit, which could use this technology. Kylie asked about the washability of the ink jet images…but this has yet to be tested. Nichole could see usage in the Chicago schools where the majority of students wear uniforms including white shirts, that could be changed up a bit with a design. (What a great idea to have a student design time!) Mike suggested how each person could be individualized and accessorize with designs. We also discussed the time factor needed in learning Arduino. Emily, who is self taught on Arduino, discussed her first experiences with Arduino and receiving a defective board, but she has a programming background so she picked it up easily with working parts. She revealed that her second LilyPad was missing soldering. Leah expressed concern about the Arduino boards working, but since SparkFun is making them there is no way to check this. Yasmin discussed the difference in age groups in the club environment: younger groups flitter around, but the older seem to stick with something longer and how this could impact what projects would work at the clubs.

REFLECTION
One of the basic questions I had been thinking about was why is computational textiles important? When I think of the combination of design, fashion and computation, I can’t help but smile at the thought of young girls everywhere taking what they love (design & fashion) and combining it with circuitry, LEDs, sounds and motion to construct an artifact that has special meaning to them. While male toys tend to include construction kits with motorized motors, gears to program and need higher-thinking skills, too often girls crafts are simple projects of stringing beads or gluing gems on a picture frame, butterfly or canvas bag. Recently a girl’s workshop in town was making cards…what if those cards could have lights, sound or looks like the card is breathing and it’s designed and programmed by youth? I’ve reflected on something similar before, in 1999, when conceiving a short film parody inspired by the pink Barbie isle, entitled “The Evil Among Us.” I noticed while Christmas shopping for my two great nieces at the Burbank Toys R Us store, that the preschool toys were all primary colors, the girls Barbie section is PINK (yes, it screams the color) and the boys section is generally a Hot Wheels blue. I thought of how these colors and toy selections divided childhood into gender roles by these toy color representations, and wondered how these labels influenced a child’s growth and more importantly their identify formation. In my short narrative a clueless librarian aunt gives her niece a Barbie who comes alive nightly then morphs into a wicked cackling entity. Evil Barbie’s goal was to change this soccer-loving girl into a pink frilly makeup-heavy fashion diva, through nightly brainwashing whispers into her sleeping ear along with little gifts of reinforcement (e.g. makeup, magazines, Brittany wall poster) left behind transforming not only her room, but also her identity. This previous exploration into identity through writing and production, is aiding in my sense making of not only my own research interests, but what CT could offer underrepresented groups in certain domains.

A more recent trip to the same toy store chain, to shop for my three granddaughters, ages 4, 2 and 2 months (who are already being immersed into the PINK world), found a few changes. The pink color has now migrated to a LEGO home building set, Lincoln Logs targeting girls and pink laptops, cameras, guitars and even drums. One has to wonder where all of this pinkness will lead and how computational textiles can add a rainbow of colors, instead of this extremely limiting range. Below are a few thoughts on the role of computational textiles:

1) We are all products of our environment, which includes toys/activities. Our experiences (play included) shape who we are just as our engagement and practice of social skills with our peers influences how we relate to others in the future. I want my granddaughters, and all children, to play and experience a wide variety of activities and interactions so they have a treasure chest of possibilities to draw upon instead of a very limited “toy isle” view of the world. CT would be a wonderful addition to the treasure chest, supplying endless choices and creations.

2) In our extremely pleasurable CT workshop experience, we discussed how there was little stress, yet we were making mistakes and through those mistakes learning together. In this lab environment, conversations can take place, brainstorming happens, materials are played with and problem-solving occurs all within this community of learners. Our CT workshop was likened to an engineering room processes. I personally could relate the workshop to our open film edit bays at USC, where we learned from one another while experimenting with our craft and supporting one another. This community model has previously been successfully studied and documented, for example Yasmin Kafai and Kylie wrote about the importance of the learning through design while drawing from your own interests in a community of learners in their new publication “The Computer Clubhouse.” Computational Textiles could play a valuable role in education at a time when the importance of teamwork, problem solving & social skills are being called for.

3) If we want to encourage participation of under-represented groups into a professional domain, l(e.g. computers and/or engineering) then there has to be an enticing introduction and personal early training experience in this domain. Emily, one of Leah’s grad students brought up her experience with her first LilyPad, which was defective. She spent over 20 hours trying to troubleshoot it before returning it. While she knew, if her brother (who had more experience) would have troubleshot it and known in half an hour it was a defective part and not his lack of experience. Emily’s example reminds me of Papert’s 1993 finding that learners, who are deeply engaged, don’t mind difficult activities. It also directly speaks to Csikszentimihalya’s 1991 finding that a deep engagement can exist in a challenging activity, but notes it should not be overwhelming. Emily’s trouble shooting was indeed something new, and it’s amazing that it lasted for 20 hours, but that only speaks to her determination and interest in the subject matter.

Monday, September 21, 2009

Friday, September 11, 2009


Check out the upcoming conference at MIT:


TEI'10 - THE FOURTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION

January 25-27, 2010

MIT Media Lab - Cambridge, MA, USA




Thursday, September 10, 2009

NYT Home Crafts Get Wired

Alison Lewis, 35, seen here in the Philadelphia home she shares with her boyfriend, is part of a wave of young product designers intent on embedding electronics into "soft" areas like fashion or home furnishings.

For more.



Visit to the Fashion & Textile Museum in London UK





Last week, while at DiGRA, I went to see the 'Undercover' exhibit on underwear at the London Fashion and Textile Museum. Not exactly the topic for our K-12 crowd. Nevertheless, there was one design, which imitated tattoos, that might lend itself for computational textile applications. Designers could use LEDs to reveal a tattoo like a hidden design. It's a bit of a stretch, I admit.

The visit to the book store didn't reveal much; in fact, the bounty was rather sparse. I was much more successful in the Tate Modern bookstore unearthing two more book on computational fabric design (a bit more tangential) and one on computation in fabrics and fashion. More on those as I read them.

Wednesday, September 9, 2009

Massage Me


Check out Hannah Perner-Wilson's work at http://www.plusea.at/ as well as the KOBAKANT collaboration between Mika Satomi and Hannah Perner-Wilson posted at www.kobakant.at for some interesting takes on computational textiles like the "Massage Me" work pictured here.

The collaboration explores the realm of wearable technology as a medium for commenting on technological and social aspects. KOBAKANT believes in the spirit of humoring technology, maintaining a twisted criticism toward the stereotypes it creates. Technology is to be hacked, DIYed and modified by everyone to fit our needs and desires.

Thanks to Leslie Sharpe at Indiana University who turned us on to this work!

Wednesday, August 26, 2009

Podcasts on iTunes / YouTube links

Diane Glosson writes,
"Google alerts led me to http://www.webmarries.com/index.php/2009/08/23/craft-video-lilypad-arduino-blinking-bike-patch-blog/ which then led me to two podcasts on the CRAFT podcast site in iTunes. If you go to iTunes, then podcasts, then on the right hand side under iTunes PICKS click on Crafters. On the crafters page, sort by name and select CRAFT: Craft Podcast, you will find two podcasts #25 (Getting Started-simple circuit 14:31) and #23 (blinking bike patch 12:06)." The files are downloadable.

The files are also viewable on YouTube along with several others on the LilyPad Arduino:
http://www.youtube.com/watch?v=0cRKdzIhbZM
http://www.youtube.com/watch?v=Yj639_ez6TM

Leah at Stanford: History of the LilyPad Arduino

Leah presents at Stanford:
http://castroller.com/podcasts/HumancomputerInteraction5/1172030

In this talk, Leah gives a history of the LilyPad Arduino project, covering the first Lilypad prototypes, various workshops (at around the 25 min mark) and the products made, joining with Sparkfun and ends with the future of the LilyPad... The entire presentation is around an hour.

Sunday, August 23, 2009

READY MADE Magazine













Here's another DIY magazine covering a wide range of home, fashion, food and other projects -- definitely more focused on the hip crowd. The blog contains projects from all the past issues -- check out Sew! and Plug it in!

Monday, August 17, 2009

Green Craft Magazine and blog

While at the Barnes & Nobles newsstand I cam across a magazine called Green Craft which also has a blog. It's a new bi-annual publication which features a wide range of projects with recyclable materials. It's a bit Martha Steward-like photographed, but showcases how plastic bags, old t-shirts can be turned into stylish artifacts. The blog has planet of 'how-to' examples and might be good place to get patterns and guides for free.




Sunday, August 16, 2009

MAKE magazine

Do I need to say more? Check out Make magzine and associated blog.

CRAFT Magazine

To follow up on the search of print magazines that serve today's DIY crowd, there is of course one promising candidate: the Craft magazine and associated blog.

Saturday, August 15, 2009

DIY Magazines newstand -- 100 Idées


Today I spent some time browsing print magazines at Barnes & Noble newsstand to see what's available in the DIY aisle. Well, there is quite a bit on quilting, crocheting, scrapbooking, beads, sewing, knitting, and so on. It all seems to be aimed at a particular audience, more adult, kind of Good Housekeeping gone wild. I was trying in vain to find something hip, like for college students, artsy crowd - like 100 idées (see below). I suspect all of these groups are much better served by online blogs and communities.

When I lived in France in the 80's we had this really cool monthly magazine called 100 ideas -- 100 Ideés -- which really was a whole DIY movement without the technology. It stopped circulation in the late 80's but here's a website (unfortunately in French) with some pics. I actually once knitted the sweater with the clouds for someone -- believe it or not -- I still have the pattern!