Showing posts with label In the News. Show all posts
Showing posts with label In the News. Show all posts

Friday, January 14, 2011

Arduino the documentary

Fascinating documentary by Rodrigo Calvo and Raúl Alaejos about Arduino open source software and how it came to be, along with the development of the boards into what is now a blooming field of opportunity for beginners.  No doubt you'll be familiar with some of the players interviewed...including David Mellis, graduate student in Leah Buechley's MIT High Low Tech Lab!

View the 28 minute documentary at: http://gizmodo.com/5734025/everything-worth-knowing-about-arduino

The documentary is also available at Vimeo (EN, ES) and it can be download from Archive.org (EN, ES). The file is licensed under CC-SA 3.0 and can be redistributed.

Saturday, March 27, 2010

Check out the the techno-twist on Paper Doll Kits!



http://www.newyorker.com/reporting/2010/03/29/100329fa_fact_jacobs
http://www.polyvore.com/cgi/app

NYT editorial questions value of virtual world and activities

Playtime Is Over

Published: March 26, 2010

Medford, Mass.

RECESS is no longer child’s play. Schools around the country, concerned about bullying and arguments over the use of the equipment, are increasingly hiring “recess coaches” to oversee students’ free time. Playworks, a nonprofit training company that has placed coaches at 170 schools from Boston to Los Angeles, is now expanding thanks to an $18 million grant from the Robert Wood Johnson Foundation.

Critics have suggested that such coaching is yet another example of the over-scheduling and over-programming of our children. And, as someone whose scholarly work has consistently reinforced the idea that young people need unstructured imagination time, I’d probably have been opposed to recess coaches in the past. But childhood has changed so radically in recent years that I think the trend makes sense, at least at some schools and with some students.

Children today are growing up in a world vastly different from the one their parents knew. As the writer Richard Louv has persuasively chronicled, our young people are more aware of threats to the global environment than they are of the natural world in their own backyards.

A Nielsen study last year found that children aged 6 to 11 spent more than 28 hours a week using computers, cellphones, televisions and other electronic devices. A University of Michigan study found that from 1979 to 1999, children on the whole lost 12 hours of free time a week, including eight hours of unstructured play and outdoor activities. One can only assume that the figure has increased over the last decade, as many schools have eliminated recess in favor of more time for academics.

One consequence of these changes is the disappearance of what child-development experts call “the culture of childhood.” This culture, which is to be found all over the world, was best documented in its English-language form by the British folklorists Peter and Iona Opie in the 1950s. They cataloged the songs, riddles, jibes and incantations (“step on a crack, break your mother’s back”) that were passed on by oral tradition. Games like marbles, hopscotch and hide and seek date back hundreds of years. The children of each generation adapted these games to their own circumstances.

Yet this culture has disappeared almost overnight, and not just in America. For example, in the 1970s a Japanese photographer, Keiki Haginoya, undertook what was to be a lifelong project to compile a photo documentary of children’s play on the streets of Tokyo. He gave up the project in 1996, noting that the spontaneous play and laughter that once filled the city’s streets, alleys and vacant lots had utterly vanished.

For children in past eras, participating in the culture of childhood was a socializing process. They learned to settle their own quarrels, to make and break their own rules, and to respect the rights of others. They learned that friends could be mean as well as kind, and that life was not always fair.

Now that most children no longer participate in this free-form experience — play dates arranged by parents are no substitute — their peer socialization has suffered. One tangible result of this lack of socialization is the increase in bullying, teasing and discrimination that we see in all too many of our schools.

Bullying has always been with us, but it did not become prevalent enough to catch the attention of researchers until the 1970s, just as TV and then computers were moving childhood indoors. It is now recognized as a serious problem in all the advanced countries. The National Education Association estimates that in the United States, 160,000 children miss school every day because they fear attacks or intimidation by other students. Massachusetts is considering anti-bullying legislation.

While correlation is not necessarily causation, it seems clear that there is a link among the rise of television and computer games, the decline in peer-to-peer socialization and the increase of bullying in our schools. I am not a Luddite — I think that the way in which computers have made our students much more aware of the everyday lives of children in other countries is wonderful, and that they will revolutionize education as the new, tech-savvy generation of teachers moves into the schools. But we should also recognize what is being lost.

We have to adapt to childhood as it is today, not as we knew it or would like it to be. The question isn’t whether recess coaches are good or bad — they seem to be with us to stay — but whether they help students form the age-old bonds of childhood. To the extent that the coaches focus on play, give children freedom of choice about what they want to do, and stay out of the way as much as possible, they are likely a good influence.

In any case, recess coaching is a vastly better solution than eliminating recess in favor of more academics. Not only does recess aid personal development, but studies have found that children who are most physically fit tend to score highest on tests of reading, math and science.

Friedrich Fröbel, the inventor of kindergarten, said that children need to “learn the language of things” before they learn the language of words. Today we might paraphrase that axiom to say that children need to learn the real social world before they learn the virtual one.

David Elkind is a professor emeritus of child development at Tufts University.

Tuesday, March 23, 2010

Baseball is pitched Smart Textiles


Elbow injuries suffered by pitchers in Major League Baseball occur frequently and result in tens of millions of dollars in losses each season, representing the money that must be paid in salaries to pitchers who cannot perform due to injury.

To address this issue, three Northeastern University engineering students have developed a data-logging uniform shirt for pitchers that can help prevent elbow injuries while providing an electronic analysis of pitching mechanics.

See: http://www.northeastern.edu/news/stories/2010/02/baseball_shirt.html and http://www.plusplasticelectronics.com/HealthWellbeing/Smart-textile-baseball-shirt-to-be-ready-for-market-in-2010-12041.aspx for more info.

Win the Know-It-All Bag parts from SparkFun!!


SparkFun and Knitty.com has joined up for a contest to give away the LilyPad Arduino parts to make your own Know-it-all Bag! Just blog how you would use the Know-it-all Bag. But hurry...the contest ends March 26th! http://knitty.com/blog/?p=131

Tuesday, March 16, 2010

Apple Hires Wearable Computing Engineer

by Nick Bilton NYTimes

Head-mounted apple displays

Apple has hired Richard DeVaul, a veteran of the wearable computing field and co-founder of AWare Technologies, a technology company focused on creating products for the fitness and “wellness” markets.

According to Computerworld, Mr. DeVaul will be a senior prototype scientist at Apple, presumably working on some of the technologies he discusses on his blog:

I’m an expert in signal processing and real-time statistical classification techniques. This means that I know how to make tiny computers do “thin slicing,” as popularized in Malcolm Gladwell’s “Blink.” It’s all about extracting the small pieces of information that are most meaningful.

What does this work mean for us mere mortals? According to Mr. DeVaul’sLinkedIn page, he received a Ph.D. in media arts and sciences from theMassachusetts Institute of Technology and while there worked on a project called “The Memory Glasses,” which offered real-time memory support that could “improve your performance on a memory recall task by a factor of about 63 percent without distracting you.”

In other words, these fancy glasses could probably help you remember where you left your car keys.

While at M.I.T. he also worked directly with Professor Alex Pentland in theHuman Dyanmics group. This group works on the intersection of humans and technology, and using sensors and the data that these wearable devices can share, to try to predict human behavior.

Although wearable computers are not necessarily a new idea, Apple helped push the concept further into the mainstream in 2006 when it partnered withNike to introduce the Nike+ line of sneakers. This product wirelessly connects to an iPod and tracks the distance and pace of a person’s run.

There’s no telling what’s next for Apple and this market. Maybe we’ll finally see a pair of wearable iPod glasses based on a series of 2008 patents for head-mounted displays. Or maybe the company will try to create new additions to the iPhone by offering attachments and sensors. One thing’s for sure, these technologies will continue to spread into our clothing, sneakers and maybe even our glasses.



Going From STEM to STEAM: The Arts Have a Role in America's Future, Too

In education circles, STEM—the teaching of science, technology, engineering, and mathematics—has been gathering, for want of a better descriptor, “alpha” status. Not only has President Barack Obama announced a $250 million public-private initiative to recruit and train more STEM teachers, but also the U.S. Department of Education’s Race to the Top Fund grants competition is giving bonus points for applications that stress STEM instruction.

This funding is on top of the nearly $700 million the federal government already spends on science and math education programs within the National Aeronautics and Space Administration, the National Science Foundation, and other agencies. Factor in what’s earmarked by individual states for STEM and a picture emerges of where a lot of tax money is rightfully going.

This generous support is being allocated in the belief (or fear) that the United States is becoming less competitive and secure, that we are losing our global-leader status in STEM fields and being eclipsed by other...


Article in Education Week

BARBIE™ - The Fashion Experience!










We visited the Exhibit last week in the Children's museum
in Indianapolis and got to make three hot dresses ourselves.
We also got to meet Barbie, the Computer Engineer:

Wednesday, March 10, 2010

Check it out!

Looks like Ben's POV wristband just hit the big time! It's on the front page of both Instructables and Craftzine:
http://blog.craftzine.com/
http://www.instructables.com/

Tuesday, March 9, 2010

LilyPad Wristband POV

Programmer Ben Zaitlen designed and constructed this fun use of the LilyPad 328. Ben explains the computational wristband as:
"Persistence of Vision (POV) toy using the Lilypad Arduino platform. From wikipedia, 'Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.' What this means is that, we can flash a set LEDs at specific intervals to create a static or moving image.


The electronics were first stitched onto a piece of fabric, then transferred to a wide band of elastic with velcro bands as fasteners."

For more images check out:
http://www.flickr.com/photos/40040737@N05/sets/72157623578974872/
For step-by-step instructions see Instructables link: http://www.instructables.com/id/LilyPad-Wrist-Band-POV/

Monday, February 22, 2010

Est Today-Join the Fashion Revolution

Where can a young girl go when she wants to create a wardrobe all her own? No, not the mall, where grown-ups have already created pieces for her, but to her computer, where she can tap into her inner design maven and call her own style shots. Poised to transform the way young girls interact with and purchase clothing, Est. Today is an online fashion studio that gives tweens the creative license and platform to create, showcase and buy clothing they design themselves.

"Est. Today is all about handing over fashion control to the girls," says CEO David Cote. "By giving them the collaborative tools and guidance to design their own fashion, and allowing them to share these designs with their friends, we're starting a Fashion Revolution based on empowerment."

Join the Revolution at http://www.esttoday.com/!

Monday, February 15, 2010

Barbie’s Next Career? Computer Engineer!

Barbie, whose various careers have taken her from aerobics instructor to supermodel to business executive, will next be a computer engineer, a career chosen by half a million Barbie fans.

Computer Engineer Barbie still has her trademark cascade of blond hair, impossibly small waist, feet frozen on tiptoes to slide into her high heels and a whole lot of hot pink.

She also wears a neon-colored T-shirt with a binary code pattern and carries a smartphone and a Bluetooth headset. Her hot pink glasses will come in handy during late nights coding on her hot pink laptop. Before any one begins complaining, Mattel points out that her accessories were chosen with the help of the Society of Women Engineers and the National Academy of Engineering.

Computer engineer will be the 126th career for Barbie, who turned 50 last year. For the first time, Mattel, which makes the doll, asked people to vote for her career, choosing among computer engineer, architect, environmentalist, news anchor and surgeon.

The choice of computer engineer — a field in which men far outnumber women and in which women’s participation has been declining — was announced Friday at the New York Toy Fair.

Lynn Langit, a developer evangelist at Microsoft who teaches programming to girls and works on a Microsoft program called DigiGirlz that teaches girls about technology careers, said she was thrilled about Barbie’s next career.

“We can use any sort of positive influence that we have, because the number of girls studying programming is abysmal,” she said.

Her only suggestion: that Barbie get a multi-touch netbook next. “If Barbie needs any training, I would be happy to provide it,” she said.


Posted in NYT 2/16/10


Saturday, February 6, 2010

Looking for an e-textile career? Check out Smart Fabrics 2010...


The 6th annual Smart Fabrics 2010 is taking place April 14 - 16 in Miami, Florida. Smart Fabrics 2010 is the top event for the industry, featuring 40+ presentations from leaders across the smart textiles supply chain http://www.smartfabricsconference.com/. While much of the focus is on the commercial aspect of e-textiles, special attention will be paid to the current status of innovative smart fabric technologies in the marketplace, as well as recent application breakthroughs. The conference will be of particular interest for people involved in electronics, textiles, medical, sporting equipment, fashion, and healthcare industries, as well as military/space agencies and the investment community.
Two pre conference seminars include: 'Wearable Electronics for Illuminated Costumes & Clothing' with Janet Hansen, founder and chief fashion engineer of Enlighted Designs and an interactive, hands on 'Do It Yourself' with Leah Buechley, assistant professor at MIT and Director of the High-Low Tech Group at MIT's Media Lab. (Leah is also the creator of the LilyPad Arduino computational textile tool set)

Speaking at the event is Alison Lewis, author of Switch Craft, one of the leading books in the field including 20 DIY projects integrating sewing, craft and electronics. See website for the list of speakers and the conference agenda: http://www.smartfabricsconference.com/

Monday, January 25, 2010

To Charge your iPod, Plug in Your Jeans

For those trying to figure out where to sew the battery...this is amazing news!

A breakthrough in wearable computing lets researchers change ordinary cotton and polyester into electronic textiles that can double as rechargeable batteries. That means powering an iPod or cell phone could become as easy as plugging it into your tee shirt or jeans and charging the clothing overnight.

“Energy textiles will change the development of wearable electronics,” Liangbing Hu, one of the researchers from Stanford University involved in the project told Wired.com. “There are not that many solutions available for energy storage for wearable devices. Electronic textiles tries to solve that problem.”

Wearable electronics is an attempt to create a new category of devices that are flexible and lightweight such as wearable displays, embedded health monitors and textiles with electronics melded in. In case of textiles, though, most attempts, so far, to integrate electronics involve patching sensors and resistors on to existing fabric.

The latest attempt tries to bring the electronics to the molecular level. The researchers coated cellulose and polyester fibers with ‘ink’ made from single-walled carbon nanotubes. The nanotubes are electrically conductive carbon fibers barely 1/50,000 the width of a human hair.

The process of dyeing with this special ink is similar to that used for dyeing fibers and fabrics in the textile industry, they say. Details of the method were published in a paper in the ACS’ Nano Letters journal.

The coating makes the fibers highly conductive by turning them into porous conductors. The treated textiles can then be used as electrodes and standard textiles used as separators to creates fully stretchable supercapacitors. Ordinary capacitors are used to store energy. Supercapacitors can offer turbocharge that principle such that the capacitor can be charged and discharged virtually an unlimited number of times.

“If you have a high surface area, you can store a high amount of charges,” says Hu. “Since we coat carbon nanotubes on textile fibers, it increases the surface and allows for charge and discharge cycles up to one million times,” says Hu.

The electronic textiles produced by this method retain the flexibility and stretchability of regular cotton and polyester. They also kept their electronic properties despite simulated repeated laundering, say the researchers.

The next step is to combine it with inks of other materials that could help turn the fabric into wearable solar cells and batteries.

The researchers are also looking to use graphene, a form of carbon derived from graphite oxide, instead of carbon nanotubes. “Graphene can be much cheaper than nanotubes,” says Hu, “so alternative materials like that could significantly reduce the cost of energy textiles.”

Read More http://www.wired.com/gadgetlab/2010/01/e-textile-charge/#ixzz0dgMOWlHH

Monday, January 11, 2010

Destination DIY Podcasts


Dearest Listeners,


I hope 2010 is treating you well thus far. Thank you so much for helping to launching Destination DIY towards some exciting new things in the year ahead. In just a few months, you'll be hearing new hour-long shows on topics such as DIY economy, Doing It Ourselves (creative projects that require collective action) and more! Destination DIY is coming into this year with a lot of good work to do.

Of course, good work is always more satisfying when it involves good friends. Thanks for the boost you gave Destination DIY towards funding the production of our next batch of episodes. Our supporters hail from such diverse locations as Portland, Cambridge, Madison, Brooklyn, Paris and Kamakura, Japan. I'm happy to say we're well on our way to enough funds to compensate a sound engineer and contributing producers for the next five episodes. ...






http://www.destinationdiy.com/index.html

Thursday, November 12, 2009

Designer Duo Create a Dress With 24,000 LEDs

From Wired Website by Priya Ganapati:
http://www.wired.com/gadgetlab/2009/11/led-dress/

Photo: J.B. Spector/the Museum of Science and Industry
Next time you compliment a woman at a party that’s she glowing, it may literally be so. Two London-based designers have created a dress embroidered with 24,000 full color LEDs .
Called the ‘Galaxy Dress’ it claims to be the largest wearable display in the world and will be the center piece of an exhibit at the Museum of Science and Industry in Chicago. http://www.msichicago.org/whats-here/exhibits/fastforward/

“We used the smallest full-color LEDs, flat like paper, and measuring only 2 by 2 mm,” say designers Francesca Rosella and Ryan Genz in an email. “The circuits are extra-thin, flexible, and hand embroidered on a layer of silk in a way that gives it stretch so the LED fabric can move like normal fabric with lightness and fluidity.” The duo run an interactive clothing company called CuteCircuit.

To diffuse the LED light, the dress has four layers of silk chiffon and a pleated silk organza crinoline skirt. The extra-thin electronics allows the dress to follow the body shape closely like with normal fabric.

Instead of having one large and heavy battery, the dress is designed to run on many tiny iPod batteries hiding in the crinoline, says Rosella. “They are not visible or uncomfortable,” she says.
With the batteries, the Galaxy Dress wearer can walk around–all lit up–for anywhere from 30 minutes to an hour.

The areas without LEDs are decorated with more than 4000 hand-applied Swarovski crystals that range from clear crystal to bright pink. “The dress looks good even when it is switched off,” say the designers.


See a video of the LED Dress that, according to the designers, consumes about the same electricity as two household bulbs. (Warning...the video is mesmerizing!)

Sunday, November 8, 2009

Smart fabrics, e-textile solutions

Specialty Fabrics Review November 2009
available at http://specialtyfabricsreview.com/articles/1109_expo1_smart.html

Although still in its infancy, the market for smart fabrics and interactive textiles is expected to grow to $1.13 billion in 2010. Participants in the one-day technical symposium “Smart, e-textile solutions” heard from nine speakers about how the textile and electronics markets are working together to bring commercial applications to this growing market.

The military market currently has the greatest demand for these textiles, and those needs are driving innovation. Soldiers need wired technology rather than wireless for security, and textiles become carriers for the technology.

Eric Gans, director of systems engineering, Physical Optics, spoke about the critical role the use of connectors play in construction of garments made of flexible fabrics that carry technology (such as USB connections). Connectors need to perform in many environments and allow for comfort, flexibility and rotation of parts of the garment. The need for a good working relationship between electrical engineers and designers is clear. Leah Buechley, an assistant professor from the Massachusetts Institute of Technology, introduced the participants to the LilyPad Arduino, a kit for prototyping electronic textiles.

Michael Corbet from WEEL Technologies summarized the construction and manufacture of smart garments in terms of putting it all together:

* Start at the end. Understand the customer’s needs and expectations, and be sure the product meets the needed life expectancy.
* Design for the most extreme environment. For example, how cold will it be, will it be washed, and in what kind of repetitive functions will the garment be used?
* Keep it simple. Just because you can do something doesn’t mean that you should.

Despina Papadopoulos from Studio 5050 inspired participants to think about the idea of “social fabric”: bringing together the physical and virtual body with a social network.

Diana Eng Visits MIT Media Lab

Diana Eng, who you might remember as Project Runway's premiere nerd designer, took a look at MIT's Media Lab and found some pretty cool stuff, including Scratch, the LilyPad, Teardrop-run wallpaper. Check it out:

http://gizmodo.com/5399548/mit-media-lab-electronic-wallpaper-conductive-threads-and-more

Monday, November 2, 2009

From the Daily Pennsylvanian

Professor makes clothes light up

The idea of stitching circuitry into clothing may seem like a concept gleaned from the pages of a science-fiction novel set centuries into the future.

However, Yasmin Kafai of the Graduate School of Education — along with researchers from the Massachusetts Institute of Technology Media Lab and Indiana University — intends to do just that in an effort to cultivate interest in programming among youth.

The team received an $800,000 grant, titled “Computational Textiles as Materials for Creativity,” from the National Science Foundation in August to help its members realize this objective.

Kafai, the lead project investigator, explained that computational textiles, also known as “electronic” textiles, are soft materials with electronics — like sensors and light dials — and computer programs embedded in them.

“Nowadays, you have conductive thread that looks exactly like regular thread. You can actually stitch your circuits and combine the sensors with the light as embroidery,” she elaborated, adding that the process of fitting textiles with circuitry comprised the “engineering” element of the project.

The “computation” element lies in utilizing the LilyPad Arduino, an electronic textile construction kit, to hook the sensors and lights in the textiles up to a computer program with a USB cable. Once the programming is complete, it can then be determined how these textile components will interact with the environment.

“You can essentially illuminate the display on your clothes or on your bags, wherever you have it,” Kafai said. “You can put the electronics anywhere and use the conductive thread to create circuits and decorations — that’s the ‘creative’ part.”

Once the team receives clearance from the City of Philadelphia to work with students, it will hold after-school workshops at William H. Hunter Elementary School, the Penn Alexander School and the Science Leadership Academy.

During workshop sessions, students will design computational textile creations to share and discuss through Scratch, a web site Kafai designed while working at MIT. The site enables users to design programs and upload them to share with others, who will then provide feedback.

Kafai added that, as the project progresses, she hopes to work with teachers on integrating programming activities into their regular daytime curriculum as well.

The project coincides with Congress’s recent passage of resolution H. RES. 558, which urged “educators and policymakers to improve computer science learning at all educational levels, and to motivate increased participation in computer science,” according to a statement issued by the Association for Computing Machinery.

This national focus on expanding computer science education is likewise reflected in the NSF’s “Broadening Participation in Computing” initiative.

According to Kafai, the number of women and minorities interested in pursuing computer science degrees and careers has been consistently low over the last 10 years.

“That’s why there's a need to come up with innovative ways, particularly for youth, to demonstrate that programming isn’t just sitting in front of a computer screen in your room,” she said, “but has applications that connect you with the real world and your particular interests.”